P+ - Donkey Kong - Action - 0x128

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. ChangeSubactionRestartFrame(ThrowFLanding_1)

Exit Script